Server
Microbot - AI companions to play at your own pace!
Companions are
AI characters you can hire at any
inn, from the companions representative standing by the innkeeper.
They can join your
group and perform the roles of
tank,
healer or
dps.
Using
advanced AI they can support your
solo,
duo or
group playstyles.
Fully scripted to help you run
quests,
dungeons,
raids or
battlegrounds.
You can
upgrade,
enhance and
specialize them to make them stronger.
They can have lore-friendly
interactions and
conversations with you, each driven by an
AI personality of its own.
This server is designed for you to play at your own pace, in your own way.
Build your own adventure, tell your own story.
Server
Play as Solo or Group
A full
group is ready the moment you log in, at any hour.
You never wait for a
tank,
healer or
dps, and you never need a
guild to raid.
The
AI companions are scripted to handle every situation in the game. Every
dungeon, every
raid, everything.
Players still play a
crucial role in playing the game,
gearing up, developing their
companions and their account.
All
content is open for you to beat playing
solo.
Playing in a
group with other people gives you
bonus rewards.
Multiboxing is allowed, but a player building a single account is
equally rewarded and powerful.
You can fully
customize your experience by deciding how you want to play.
The
companions are the perfect solution that fit in any and all combinations, as they coordinate very well with players.
The vision for this server is for all
playstyles to be rewarded.
Solo,
duo,
players only,
hybrid mixed group between players and
AI companions, each has its own
rewards and benefits.
The power to solo the game is not handed to you from the start.
You have to earn it.
You begin alone, exactly like any other character in the world.
A quest chain called The Basics teaches you to command a companion, and grows your group to 4 by level 14.
From there the choice is yours, run with your own companions, join other players, or mix the two.
At max level, as you clear raids, licenses unlock stronger companions, one tier at a time.
Each level 60 character becomes a legacy companion and adds up to 5 companions to your account's power.
The regular companions are geared through licenses, your legacy companions you gear up yourself.
You will need at least 8 level 60 characters on a single account or multiboxing to have a full raid.
The vision is for you to start from nothing and to become almighty powerful.
One character at a time.
Server
Content Progression
The entire game is open from day one, all the way to Naxxramas.
Nothing is held back for a future phase or a release schedule.
Each raid can be unlocked in order of release by each character.
Dungeons can be run on heroic for double experience and better loot.
The whole world was given purpose and is being used instead of being abandoned.
By the end of your journey you will have explored every corner of Azeroth.
Server
Constantly Updated
The server is actively developed and improved all the time.
The bugs you report go straight to the person who writes the code.
The project is community driven and constructive feedback helps greatly with development.
Player suggestions become features, and many of the systems here started that way.
Server
Expansions
Vanilla is live and feature complete.
The Burning Crusade is in development.
Wrath of the Lich King is planned.
The intended path is for you to progress through the expansions, in order.
You will be able to copy your character at will once you reach max level in your current expansion.
Your characters don't get deleted when you copy over, you can continue to play them.
This process can only happen once per character per expansion, so plan accordingly.
Server
No Wipes
Your characters are permanent. There has never been a wipe and there never will be.
Everything you earn is kept. Building your account's power and legacy is a core feature.
Your decisions and achievements matter, because they last, and your character name is your legacy to build.
Seasons and fresh starts are not how this server works. No hardcore, and nothing is ever deleted for inactivity.
This is a progression journey meant to last, so you can build a character with confidence.
Server
Free to Play
Playing is free, you can beat the entire game without spending anything.
Shop items are optional for quality of life and for supporting the server's development.
You can trade all shop items in game with other players.
Your progress will never be hindered and your fun will never be charged.
This is a passion project that is community supported.
Thank you for your support!
Server
Rates and Bonuses
- Account-wide hiring power, growing your number of available companions.
- Account-wide crafting power, from every character that masters its professions.
- Account-wide recipes, learned once and available to all your characters.
- Account-wide reputation, shared by every character of your faction.
- Account-wide flight paths and map exploration, given to every new character.
Experience
| Base XP | 1x |
| Shirt | +100% |
| Legacy | +100% |
| Spirit | +100% |
| Heroic Dungeon | +100% |
| Total XP | 1x to 5x |
Reputation
| Base reputation | 1x |
| Shirt | +100% |
| Legacy | +100% |
| Player Group | +100% |
| Heroic Dungeon | +100% |
| Total reputation | 1x to 5x |
Crafting
| Base skill points | 1 |
| Shirt | +4 |
| Legacy craft gain | +5 |
| Legacy craft chance | +10% |
| Legacy craft speed | up to +100% |
| Total skill points | 1 to 10 |
Hiring companions
| Base hiring cost | full price |
| Shirt | -15% |
| Legacy | -25% |
| PvP | -25% |
| Reputation | -10% |
| Total discount | -75% |
Loot
| Base bonus | 0% |
| Lucky Charm | +25% |
| Player Group | +100% |
| Heroic Dungeon | +100% |
| All Seeing Eye-lem | 2x for recipes |
| Total loot bonus | +225% |
Other bonuses
| Hearthstone cooldown | down to -100% |
| Resurrection sickness | down to -100% |
| Ghost form speed | up to +100% |
| Starting level | up to 10 |
| Replayability | very high |
| Total fun bonus | MAXIMUM |
Companions
Recruitment
Companions are hired at any inn, from the companions representative standing beside the innkeeper.
The price grows with your level and with how many you already have, so your first is always the cheapest.
Stronger companions cost more, and a full group at the highest raid tier is even more expensive.
Discounts stack from your shirt, your legacy, your PvP rank and your reputation, up to 75% off.
The Basics quests raise how many you can hire, from 1 to 4 by level 14.
You can also hire on behalf of your other characters, which is how a full raid group gets built.
When you log out they will wait for you for an hour rather than being dismissed right away.
Companions
Commands
To have the best chance at using the companions you must learn how to control them.
When questing you can just let the companions assist you naturally.
For content that is challenging, learning how to use commands is important.
At character creation you are provided with a manual that explains the commands.
Using the Companions Control Panel is a good and easy way to use the commands.
Alternatively, you can create your own customized macros for precise control.
Companions
AI Personalities
Every companion carries an AI personality of its own, that you can configure, and has some awareness of the game world.
Talk to them and they answer in character, aware of where you are, what you are fighting and what just happened.
They speak up on their own as well, at a level up, a rare spotted, a good drop, a wipe, or the first time you walk into a city.
They welcome you back when you return, and when the road is quiet they talk to each other.
You pick the mode they speak in: immersive, advisor, storyteller or colloquial.
You pick a personality style, from cheerful to gruff to deadpan.
Write their persona yourself, tell them about you, and save the result as a preset to use again.
Interacting with the companions can make the experience more fun or it can nag you, in which case you can tell them to be quiet.
Quirks, grudges and jokes included. No two are alike.
Companions
Legacy Companions
Every character you take to level 60 can be hired as a legacy companion, a copy of your own character fighting beside you.
It arrives with everything that character owns: its gear, talents, spells, professions, reputation, pet, mount and so on.
What you put on that character is what you get back.
Gear it, enchant it, and that's your character fighting for you.
Farm a legendary on it and that legendary comes with you into every group afterwards.
It never takes one of your hired slots, so your own legacy companion is always available.
Gearing an alt here is never a side project.
Every hour you spend on one pays back into every group you ever run.
Companions
License Upgrades
From level 60 your companions are upgraded through licenses, one tier at a time.
Each license moves them into a better set of gear, picked for every class, that makes them progressively stronger.
Dungeon licenses are earned with Tokens of Mastery, which drop from dungeon bosses, and each tier asks for more of them.
Raid licenses are earned by killing the final boss of each raid.
Raids need to be completed in order: Molten Core, Blackwing Lair, Temple of Ahn'Qiraj and Naxxramas.
A higher tier companion also costs more to hire, so their power and their price move together.
Non licensed companions upgrade their gear automatically, based on the items you pick up.
Companions
Equip & Enhance
Your companions are equipped and buffed by what you do yourself, not from a menu.
Use a consumable and every companion near you uses the best equivalent it can, and so do their pets.
Put an enchant on an item and they get the enchant that suits their class, role and spec, on the same slot.
Nothing is copied blindly. They never lose a better enchant they already carry.
It covers enchants and temporary enchants, consumables from Alchemy and Cooking, and bombs from Engineering.
Each consumable you use gives them a charge, and every death costs one.
While a charge remains they keep reusing it, so a clean run keeps the whole group buffed.
You can see what consumables they have unlocked and how many charges they have left in the Companions Control Panel.
They never roll against you on loot.
When a companion joins, the group switches to free for all, so every drop stays yours.
They never loot a corpse, and one can never be picked as the group looter.
Gold and experience are shared with them, the way they would be with any group member.
They repair their own gear, and it never costs you a copper.
Companions
Class Quality of Life
Every class of companion brings its own conveniences, the same ones a real player of that class would.
Mages conjure food and water, and open portals to the cities.
Warlocks hand out healthstones, summon your friends, and place a soulstone before a hard pull.
Hunters keep you supplied with ammunition, as long as you carry a bow or a crossbow.
Rogues open lockboxes, locked chests and doors.
Portals and summons carry a fee and a limited number of charges.
They stay a convenience rather than a free taxi.
You choose which pet a hunter or warlock companion brings.
A wolf or a cat, an imp, voidwalker, felhunter or succubus.
They can interact with warlock portals and with altars like the one in Uldaman.
Healers can be told what to dispel and when to heal.
Paladins are told which blessings to give, shamans which totems to drop.
Companions
Populated Cities
The world is not empty. Adventurers walk the cities and the leveling zones.
Each place draws from its own race mix, so the crowd looks like it belongs there.
They follow real routes rather than standing still, stopping where a player would stop.
You will see them talking to vendors, and what they say is written on the spot rather than picked from a list.
Some play emotes, some stop to fish.
Any of them can be hired to join your group for a price.
A companion you dismiss walks back to its racial city; upgraded and legacy companions simply leave.
A quiet server never has to look like one.
Companions
Class Logic
Every class is written to its own rotation, built from the guides players use, and every spec has its own.
They fill all four roles: tank, healer, melee and ranged.
They watch their threat and hold back rather than pull a boss off the tank.
They interrupt, crowd control, dispel and taunt when the fight calls for it.
They check what the others are already doing, so two never waste the same cast.
Healers count the healing already on its way to a target, so nobody is overhealed while somebody else dies.
They use trinkets and cooldowns, bandage, drink, and fall back to a wand when the mana runs out.
Buffing is handled in full, and a talented buff always wins over a plain one.
Positioning is handled per class, down to a hunter stepping out of its own dead zone.
In a raid their rotations can parse as high as the best players.
Roles, specs, healing, dispels, buffs, formation and gear can be tuned with settings and commands.
Companions
Raid Logic
Raids are choreographed fight by fight, not left to a generic script.
Every boss in Molten Core, Blackwing Lair, Ahn'Qiraj and Naxxramas has its own logic.
The encounter tells them where to stand and what to focus, and their own AI does the fighting.
Positions are placed by hand for each fight, where the boss is tanked and where the ranged stand.
They hold their damage on the pull so the tank can settle the boss.
They walk kite paths, react to phase changes, and handle what a fight throws at them.
Players are part of the same logic, so a mixed group works exactly like a full companion one.
Every vanilla raid can be cleared this way.
Fill the empty spots with companions and go and beat vanilla in all of its glory.
Companions
Duel Logic
You can duel your own companions.
They fight you with a separate PvP mind, not the rotation they use in your group.
Each class opens differently, a warrior backing off to charge range, a rogue stealthing away.
Rogues pick their poisons based on which class you are.
They kite around the duel flag instead of running out of range.
Use it to practice a matchup, to test a spec, or to take your frustration out on them.
Companions
Battleground Logic
Skirmishers are AI players who fill out the battlegrounds.
They join the queue when you do, and step aside when real players arrive.
Warsong Gulch, Arathi Basin and Alterac Valley are all supported.
They come with PvP talents, PvP gear and enchants, chosen for their rank.
They run the map on real paths, take the graveyards, and never stop while carrying the flag.
Their logic is simpler than a companion's, but they play the objectives and win matches.
The queue pops at any hour, so the ladder is never closed to you.
World and progression
Raid Progression
Your raid license sets the tier of raid companions you can hire.
The raids need no license of their own, but each opens after a recognition quest.
The Seat of Power opens Molten Core and Onyxia.
Fire and Brimstone opens Blackwing Lair.
In the Shadow of the Mountain, or the matching dungeon quest, opens Zul'Gurub and Ahn'Qiraj.
What Lies Dormant opens Naxxramas.
To upgrade your license you turn in the token from the final boss of each raid.
So the order runs Molten Core, Blackwing Lair, Ahn'Qiraj, then Naxxramas.
It keeps every raid relevant, and every raid in demand.
World and progression
Heroic Dungeons
If you want a challenge, every dungeon can be run on heroic.
Onyxia, Zul'Gurub and Molten Core have a heroic mode of their own.
Enemies hit harder and hold up longer, from half again as much to more than double.
In return you get double experience and a large loot bonus.
Set the difficulty before you go in, and that is the whole ceremony.
World and progression
Debuff Limit Removed
The debuff limit was removed so every class can use its whole kit.
You no longer sacrifice your rotation or spend the fight counting slots.
The small gain in damage is balanced by the work of controlling a group.
It opens up more raid compositions, more diversity and more viable strategies.
World and progression
World Buffs
The quests for world buffs are repeatable, so a head can be turned in again.
You can also buy the buffs with gold, on a two hour cooldown.
To buy them you must be level 60 and in a group of at least 10.
You also need a tier 3 license or better.
Dire Maul and Songflower are now scrolls you keep and use when you want.
World and progression
Spirit
Spirit was reworked into a stat worth stacking.
Every point above your natural spirit adds kill experience, up to double.
It also makes you faster in ghost form, so a corpse run is shorter.
And it cuts the resurrection sickness you come back with.
You can turn the whole thing on or off by talking to a Spirit Healer.
World and progression
Player Group Bonus
Grouping with other players instead of companions pays you extra.
You never split experience with another player, only with companions.
Gold is still shared by the whole group, as it always was.
More players in the group means more loot and more reputation.
In a players only group, every one of you can loot the dungeon and raid tokens.
A larger group may also be rewarded with a bonus token.
Even though our project is about companions, we value our community just as much.
World and progression
Professions
Every character can learn all 12 professions, not two.
Crafting skill comes faster here, with up to 10 points from a single craft.
A character with every profession maxed feeds your Legacy, which raises the rest.
Every recipe you learn is shared across your account.
So a profession is leveled once and every character has it.
World and progression
Questravaganza
New quests written in the world's own voice, not filler to pad a zone.
Quests pay full experience and reputation even when you outlevel them.
So a zone you came back to late is still worth finishing.
The Voice Over addon will read the quest text aloud if you want it.
With companions beside you there is no zone you have to skip.
World and progression
Leaderboards
Monthly leaderboards run all year, and they carry prizes.
Big Spender goes to whoever spends the most gold hiring companions.
Player Only Runs goes to the groups with the fastest dungeon clears.
Rewards are mailed out automatically at the first restart of the new month.
You do not sign up for anything.
Playing is entering.
World and progression
Cross Faction
The two factions are not kept apart here.
You can group, trade, talk, share a guild and use the same auction house.
You can still fight the other side, in battlegrounds and when a city is attacked.
Under some conditions you can hire companions of the other faction.
World and progression
PvP
This is a PvE realm, so nobody can force you into a fight.
You can still flag up, defend a city, or queue for a battleground whenever you want.
Warsong Gulch, Arathi Basin and Alterac Valley all run, filled out by AI skirmishers.
The honor system is the original one, with the same ranks and rewards.
Dishonorable kills still count against you, so the civilians are off limits.
Defending your own city can earn you a City Protector title.
Reaching the highest rank earns a permanent discount on hiring companions.
You can also duel your own companions to practice a matchup.
Quality of life
Companions Control Panel
The Companions Control Panel is the window you run all of this from.
It holds your roster: every character on the account and their companions.
Hire from it, with the price shown for each class and role before you commit.
Open a companion for its gear, its consumables and the charges it has left.
Every setting is in there, with a search box for when the name escapes you.
Your Legacy bonuses and a stats window that compares are in there too.
You can always type the commands instead.
Nobody has to.
Quality of life
Account-wide Reputation
All your characters of one faction share the same reputation.
You start Neutral with the cities of your own faction.
Reach Friendly with another city to hire companions of that race.
Reach Exalted and those companions cost 10% less.
Quality of life
Account-wide Recipes
Every recipe you learn is shared with your other characters on that account.
A shared recipe appears the moment that character reaches the skill for it.
Eternal recipes are shared too, so you only have to find each one once.
A profession is leveled once and enjoyed by everyone you play.
Quality of life
Black Market Goods
The Black Market Trader deals in what nobody else stocks.
Curiosities and oddities, illusions like Invisible Shoulders, consumables no vendor carries.
His currency is the essences that drop from the end of each raid.
Hand them over and he will raise your reputation instead.
He also sells raid lockout resets, so a bad night need not cost you the week.
Each reset raises the price of the next, counting whoever has reset that raid most.
He will not sell you one while somebody is still inside.
Griznak can usually be found in Booty Bay, at the tailor.
Quality of life
Transmog
You can change how your gear looks at the transmog NPC.
Find them at the mage tower in Stormwind or Orgrimmar.
The cost depends on the value of the item.
Your companions can be transmogged too, so the whole group can match.
Quality of life
Barber
The barber changes your whole appearance, not only the hair.
You will find one at the guild master's house in Stormwind and Orgrimmar.
Save appearance presets and switch between your looks in a click.
Your companions can be customized and renamed, with presets of their own.
Quality of life
Eternals
Eternals are consumables that are never used up.
They match recipes you already know from alchemy, engineering, cooking and the rest.
In exchange for being reusable they carry a long cooldown.
You learn an eternal recipe by crafting the ordinary version, with a small chance.
That chance grows with your Legacy, and with the Lucky Charm and Grilled Spirit buffs.
Eternal Wisdoms are items that teach you a random eternal recipe outright.
Quality of life
Legacy
Every character you take to level 60 makes your whole account stronger.
Each one is worth a fifth of every Legacy bonus, so 5 of them reach the cap.
Up to +100% experience and +100% reputation.
Up to 5 extra crafting points, +10% chance and +100% speed.
Up to 25% off hiring companions.
And a hearthstone with no cooldown left on it at all.
Your flight paths and your map exploration pass to every new character.
Every bonus can be switched on or off on its own, so you keep the ones you want.
Quality of life
Marketer
The Marketer is a goblin who buys your auctions rather than letting them expire.
He pays up to double the vendor price, then flips the goods for more.
Post an item for 24 hours at no more than double vendor and he may take it.
He pays your asking price in the last hour before it expires.
What he sells moves in price with demand, so his stock is worth watching.
Quality of life
Auto Loot Pets
An auto loot pet takes the tedious part of looting off you.
One of them can loot for your whole group.
They come mostly from players only content.
Petopia is an item that turns most ordinary pets into an auto loot pet.
Quality of life
Auto Fishing
Fishing is the quiet thing it was always meant to be.
Cast once and your character keeps fishing on its own.
Watch your bag space, a run of Groupers fills it faster than you think.
Quality of life
No PvP Decay
Your rank never decays.
What you earn in the battlegrounds stays earned.
Take a week off, or a month, and you come back at the rank you left.
Reaching Rank 14 is a matter of being consistent, not of grinding without sleep.