Quest with the party you want
Companions help with combat, healing and difficult group quests while you choose the zone and pace. You can journey alone with companions, bring a friend or mix players and companions. Solo, Duo and Group Play helps you choose the arrangement. For a dangerous group quest, use Pull Back and safe positioning and bring classes that counter the enemy’s spells.
Read each objective: killing an enemy, collecting an item, using an object and protecting an escort can have different credit rules. Keep bag space and supplies ready, and check your own prerequisites and hand-in. Being present in a party does not complete every objective automatically.
Follow the starting quests for your first hire, then visit a friendly innkeeper to develop your party. Before travelling into a dungeon or raid, collect the quests you want to complete there.
Full rewards after you outlevel a zone
Low-level quests retain their full experience and reputation rewards even when they have become grey to you. You can return to finish a zone without the ordinary outleveling penalty taking away those rewards.
Maximum-level experience handling, repeatable quests and a quest’s own objectives or reward requirements still apply. Companions help you complete adventures you might otherwise have skipped. The optional Voice Over addon can read quest text aloud; it is a listening aid rather than a quest requirement.
Choose a useful custom chain
Microbot’s custom quests give you more reasons to explore: a stronger company, a profession project, a class story or a new travelling companion. The routes below begin on Vanilla. Custom quests in Outland explains the TBC lessons and license chain.
Finish the hand-in to receive a reward or open the next chapter. Check your level, class, reputation and earlier quests if an NPC does not offer the next step. Keep bag space for rewards and read the quest log before buying materials.
The Basics: grow your company
Start with your race’s starting quest giver, then follow the Vanilla lessons to a capital innkeeper. The Basics teaches the orders you will use throughout the game: attacking and stopping, positioning, focus marks, crowd control, tank pulls and class services.
The Basics II, III and IV open your second, third and fourth regular companion slots at levels 10, 12 and 14 when you hand them in. Later lessons introduce the Barber and Illusionist, area spells and object interaction. The Basics VIII rewards the Control Rod for placing companions where you want them to stand.
Use the complete Basics guide for each lesson’s objectives and common reasons an action does not count. These are practical lessons: press the controls in a situation where they actually change what a companion is doing.
Lead by Example
Look for Lead by Example at companion-hiring innkeepers in the capital cities on Vanilla. The series has four rounds of six profession lessons, progressing from simple crafts to stronger preparations. Your companions learn from the suitable consumables and enchants you use; keep a companion hired and nearby while doing the requested tasks.
Early lessons in the quest series| Profession | Practical lesson |
|---|
| Cooking | Craft and eat food, beginning with Herb Baked Egg |
| Alchemy | Craft and drink an elixir, beginning with Elixir of Minor Defense |
| Engineering | Craft and throw a bomb, beginning with Rough Dynamite |
| Blacksmithing | Craft and apply a weapon stone, beginning with Rough Sharpening Stone |
| Leatherworking | Craft and apply an armor kit, beginning with Light Armor Kit |
| Enchanting | Apply the requested equipment enchant, beginning with Enchant Chest — Minor Health |
For example, the Cooking lessons move from Herb Baked Egg to Smoked Sagefish, Rockscale Cod and Cooked Glossy Mightfish. Engineering moves from Rough and Coarse Dynamite to Solid and Dense Dynamite. Craft the requested item, then use it while the quest is active; simply carrying it does not complete the lesson.
Rewards include helpful scrolls, with a Sealed Lucky Charm added to each of the six final-round lessons. Read each quest’s current objectives and rewards before crafting: a different item, consuming before the quest is active or forgetting the companion may not complete the requested lesson.
If a companion already has an equivalent or stronger effect, repeating a weaker preparation may not count. Try with a freshly hired companion that can receive the requested effect. After the final Enchanting lesson, Hone Your Craft sends you to Wubba Duckie in Blackrock Depths.
These lessons introduce a major way to strengthen the party: your own equipment enhancements and consumables can improve several companions at once. The dedicated Lead by Example guide explains permanent enchants, weapon preparations, explosives and shared consumable charges, with a checklist for putting them to work.
The Control Panel shows unlocked companion consumables and their remaining charges. Learning a consumable and having charges to use it are separate things. See Info and Consumables for the current controls.
Wubba Duckie and the Cooking Grill
Wubba Duckie is in Blackrock Depths, near the East Garrison route after the Ring of Law. Finish Lead by Example and take Hone Your Craft before setting out. Wubba’s Cooking Grill quest turns your profession lessons into a portable place to cook.
- Bring 10 Dark Iron Bars, 5 Guardian Stones, 3 Small Flame Sacs and 1 Heart of Fire for the Cooking Grill.
- At level 60, Small Tweaks, Big Strides starts another branch after the final Lead by Example lesson. Bring 1 Fused Wiring, 2 Dark Iron Bars, 2 Primal Bat Leathers and 5 Hearts of Fire for the repair-bot project.
- The Golden Opportunity then sends you to Grimando Goldenlock in Booty Bay. Testing Your Mettle and The Master’s Challenge lead to the Savant shirt; the final challenge asks for 50 Gold Bars, not 50 gold coins.
The grill creates a place to cook. Nearby characters can receive Grilled Spirit, improving Spirit, cooking speed and supported Eternal cooking discoveries. The cooking discovery buff adds one percentage point to the chance; it does not add that cooking contribution to every profession.
Read the current quest for materials and the grill’s tooltip for its cast time, cooldown and buff duration. Keep those supplies ready before travelling into Blackrock Depths.
Helpful shirts and profession detours
Each bonus shirt uses the shirt slot, so choose the bonus that fits what you are doing.
Vanilla shirt quests| Quest and reward | Start and preparation |
|---|
| New Beginnings: an experience shirt | A contact in the tailor shop of each capital city. Bring 10 Mooncloth and 300 gold. |
| Silvertongue: a reputation shirt | Mr. Deathicus at Azshara Tower. Bring 1 Mature Blue Dragon Sinew, 20 Tokens of Mastery and 300 gold. |
The six contacts are Bennet Ridley in Stormwind, Hordos Stormcave in Ironforge, Myleae Silverlight in Darnassus, Maru Pyrebend in Thunder Bluff, Koten Blindfury in Orgrimmar and Fabian Withers in the Undercity. Their quests are separate from the innkeeper’s hiring menu. Tokens of Mastery come from dungeon progression and other supported reward routes.
The Bag of Plenty, the Horadric Cube and the Field Mailbox come from the Shop, which also sells the New Beginnings shirt. The Shop delivers to Vanilla characters.
There are smaller profession detours too. Eternal Juju, Mon! from Witch Doctor Mau’ari in Winterspring, available from level 55 after her earlier quest, sends you to Meilosh at Timbermaw Hold to investigate Eternal Jujus. At level 60, Andros Geargrinder in Deadwind Pass offers A Scholarly Gamble, directing you to Lorekeeper Lydros in Dire Maul for specialized elixir recipes. Professions explains the wider crafting systems.
For My Retirement: the Paragon adventure
At level 60, visit Kadi Coxbain on her island off the coast of Tanaris. The retired rogue has unfinished business, a very questionable shopping list and a secret worth chasing. For My Retirement begins a longer original story involving Winkey, old debts and some of the Companions’ most eccentric craftspeople.
Follow the conversations and quest objectives rather than treating Kadi’s opening wish list as a normal shopping order. The adventure sends you through investigations, rare materials and encounters across Azeroth, with Grimando Goldenlock and Mr. Deathicus helping turn your findings into the Paragon shirt.
Plan for a substantial project. The Centerpiece consumes your New Beginnings and Silvertongue shirts and charges 500 gold; these form the foundation for Paragon. After Paragon and A Dream Come True, The Final Puzzle Piece combines Paragon with the Savant shirt from Wubba and Grimando’s profession branch to create Paragon Maestro.
Paragon Maestro combines experience, reputation and profession benefits in one shirt, with additional perks described on its item. This is a long-term goal with permanent material hand-ins: keep the earlier shirts for the chain rather than selling them.
Recognition, licenses and timed Trials
From level 50 on Vanilla, capital innkeepers offer custom boss quests. The Ropes sends you to Darkmaster Gandling in Scholomance, followed by Corrupted Hearts for Baron Rivendare in Stratholme. This dungeon recognition path continues through Blackrock Spire, Zul’Gurub and the Ruins of Ahn’Qiraj.
At level 60, the corresponding dungeon license quests turn recognition, materials, Tokens of Mastery and gold into access to better-equipped regular companions. The raid chain begins with The Seat of Power and continues through Ragnaros, Nefarian, C’Thun and Kel’Thuzad. Raid licenses and raid entry explain the separate requirements.
For a repeatable challenge, the Companions’ license quest givers also offer timed Trials from level 50. These reward Tokens of Mastery for clearing the requested dungeon within its deadline. Ghost Busting, offered by Holymana Brightshield at Uther’s Tomb, gives you 90 minutes for Scholomance; other Trials have their own targets and timers.
Take the Trial before starting the clear, prepare the route and watch the quest timer. A timed quest is separate from the speedrun leaderboard; completing one does not automatically mean you hold a record. After earning T5D, Celebrations! at a capital innkeeper adds a small reward for finishing that progression.
Class stories: Spellshield, Libram and Idol
These level-60 Vanilla stories send you beyond the capital to earn a relic made for your class. Expect conversations, travel and combat before the final rite.
Choose the story for your class| Class and opening quest | Start, journey and reward |
|---|
| Shaman: Smoke on Spirit Rise | Cairne Bloodhoof in Thunder Bluff. Follow the troubled elements through Maraudon, the coast and Fire Plume Ridge to earn the Spellshield Totem. |
| Paladin: The Highlord’s Charge | Highlord Bolvar Fordragon in Stormwind. Investigate the Scarlet Crusade, confront the false crusader in Stratholme and renew an oath at Uther’s Tomb for the Libram of Righteousness. |
| Druid: The Keeper’s Unrest | Keeper Remulos in Moonglade. Help the wounded wild in Felwood and Dire Maul, then seek the first shape at Bough Shadow for the Idol of Savagery. |
The final NPC lets you choose three different eligible relics of your class to surrender. Those selected totems, librams or idols are consumed permanently. Carry the candidates in your bags and review the selection before completing the rite. The Class Relic Quests guide lists eligible offerings and explains the final hand-in.
Legendary weapon journeys
Several custom level-60 stories build on Azeroth’s existing lore and take a weapon through further stages. Raid materials, reputation and earlier quests can all matter, so choose the journey that fits your class and prepare for a longer project.
A few legendary stories to begin on Vanilla| Weapon | Beginning your journey |
|---|
| Shaman: Earthbreaker | The Weight of the Totem, from Cairne Bloodhoof in Thunder Bluff. Awaken an ancestral totem with Jin’do’s mojo, test it against Chromaggus and free a storm from Thaddius. |
| Druid: Eldendrassil | The Legacy of Nordrassil, from Tyrande Whisperwind in Darnassus or Arch Druid Hamuul Runetotem in Thunder Bluff. Trace the World Tree’s legacy, consult Keeper Remulos and gather what is needed to forge the staff. |
| Rogue or Druid: Umbrathil | A Test of Skill, from Fahrad at Ravenholdt Manor. An assassination assignment becomes a search for hidden plans and a weapon shaped by darker powers. |
| Paladin: Ashbringer | A Dark Burden, from High Inquisitor Fairbanks in the Scarlet Monastery. Follow the corrupted blade’s story toward guidance, reforging and redemption. |
Eldendrassil’s opening requires Exalted with Darnassus for Tyrande’s quest or Thunder Bluff for Hamuul’s. Umbrathil begins at Exalted with Ravenholdt. Paladins pursue Ashbringer’s redemption after obtaining the Corrupted Ashbringer. Existing Priest staves also have a custom upgrade path beginning with Harmonizing the Duality of Light and Shadow from Keeper Remulos, after the original staff quest.
The Legendary Weapons guide explains each weapon’s stages and powers, while the Legendary Armory lets you inspect the models. Bring the completed Vanilla stage required by the transfer guide if you want to continue its progression later.
The Price of Pigg: adopt a travelling companion
At level 35 on Vanilla, Innkeeper Skindle in Booty Bay offers Loose Pigs in the Jungle! A storm has scattered his piglets, and his idea of a simple favor soon turns into a small livestock business.
- Round up five escaped piglets near the wellspring north of Booty Bay.
- Feed the hungry herd with Moist Cornbread from Skindle, then clean the pen.
- Take Skindle’s feed to three underfed boars in Ratchet and three underfed cows at Dabyrie’s Farmstead in Arathi Highlands.
- Return to Skindle for The Price of Pigg and receive Pigg.
Pigg is an ordinary companion pet when first earned. Petopia can convert the supported Pigg item into its autoloot version; finishing Skindle’s quest does not perform that upgrade automatically. This is an exploration and interaction chain, so follow each objective rather than killing the animals.
Reputation rewards and Lucky Charms
Reputation can lead to more than a vendor discount. At level 60 on Vanilla, several factions offer a custom reward quest at Exalted. Talk to the named NPC once you have earned that faction’s reputation.
Exalted rewards to look for| Faction | Quest giver and reward |
|---|
| Gelkis Clan Centaur | Uthek the Wise in Desolace — Blue Murloc Egg |
| Magram Clan Centaur | Warug in Desolace — Pink Murloc Egg |
| Booty Bay | Baron Revilgaz — Orange Murloc Egg |
| Bloodsail Buccaneers | Fleet Master Firallon — Zergling Leash |
| Gadgetzan | Marin Noggenfogger — Hippogryph Hatchling |
| Ratchet | Gazlowe — Green Dragon Orb |
| Everlook | Qia — Red Dragon Orb |
These particular Exalted reward quests grant the autoloot versions of the listed pets. Summon one to collect eligible loot for your group, with normal ownership and bag-space rules. Autoloot pets and Petopia explains how the service works and how supported ordinary pets can be upgraded separately.
For repeatable rewards, Vinchaxa’s Lucky Charms on Yojamba Isle exchanges 20 Zandalar Honor Tokens for one Sealed Lucky Charm from level 58. At level 60, after completing the original Ossirian head quest, Commander Mar’alith at Cenarion Hold offers A Head for Luck: another Head of Ossirian the Unscarred earns three Sealed Lucky Charms.
Scouting contracts: maps for the next horizon
At level 60 with Exalted Wildhammer Clan reputation on Vanilla, visit Gryphon Master Talonaxe at Aerie Peak in the Hinterlands. His contracts cover three different journeys; choose the one you need.
Wildhammer scouting contracts| Destination | Quest, cost and use |
|---|
| Azeroth | Every Roost in Azeroth costs 1,000 gold. Use the Azeroth Scouting Contract on Vanilla to learn your faction’s flight paths across the Eastern Kingdoms and Kalimdor. |
| Outland | Wings for the Next Horizon gives the first Scouting Contract; More Maps, More Miles issues replacements for 1,000 gold. Keep it for TBC, where it teaches the supported Outland flight routes. |
| Northrend | A Contract for the Frozen North costs 1,000 gold. Keep the Northrend Scouting Contract for future Northrend use. It can be carried forward through TBC, but has no usable flight-path unlock there. |
Scouting contracts are optional preparation. The transfer guide explains what is required to copy a character and what can be carried forward; buying a contract does not open a planned expansion.
Custom quests in Outland
The Burning Crusade has its own Basics I–IV at the starting quest givers, including the Blood Elf and Draenei starting areas. The slot lessons unlock your second, third and fourth regular slots at levels 10, 12 and 14 on hand-in. Follow the TBC Basics guide for that realm’s objectives.
At level 70, General Tiras’alan in Shattrath offers the Outland raid-license quest chain. Into the Heart of Madness begins in the Arcatraz and requires 20 Badges of Justice. Pit of Shadows, The Traitor Prince, Twilight of the Betrayer and The Sun Dims then lead through Magtheridon’s Lair, Tempest Keep, Black Temple and Sunwell Plateau.
These quests award the Outland raid-license tiers in order. Check TBC companion licenses for the resulting equipment progression and your quest log for each boss objective and hand-in. The Vanilla custom stories above use their own quest givers and rewards; start those projects on Vanilla.